package com.game.service.game.turntable.control;

public class PlayInfo {
    private int playCounts;//游戏次数
    private long betTotal;//押注总数
    private int lifeSaving;//死亡拯救次数
    private float payoutRate;//返奖率
    private long win;//盈利
    private long dailyTaskWin;//每日任务获得
    private long exLuckyShore;//兑换幸运商店钻石

    public int getPlayCounts() {
        return playCounts;
    }

    public void setPlayCounts(int playCounts) {
        this.playCounts = playCounts;
    }

    public long getBetTotal() {
        return betTotal;
    }

    public void setBetTotal(long betTotal) {
        this.betTotal = betTotal;
    }


    public float getPayoutRate() {
        return payoutRate;
    }

    public void setPayoutRate(float payoutRate) {
        this.payoutRate = payoutRate;
    }

    public long getWin() {
        return win;
    }

    public void setWin(long win) {
        this.win = win;
    }


    public int getLifeSaving() {
        return lifeSaving;
    }

    public void setLifeSaving(int lifeSaving) {
        this.lifeSaving = lifeSaving;
    }

    public long getDailyTaskWin() {
        return dailyTaskWin;
    }

    public void setDailyTaskWin(long dailyTaskWin) {
        this.dailyTaskWin = dailyTaskWin;
    }

    public long getExLuckyShore() {
        return exLuckyShore;
    }

    public void setExLuckyShore(long exLuckyShore) {
        this.exLuckyShore = exLuckyShore;
    }

}
